What this means is, to give a random example. If you want to go really advanced, here's the whirlwind breakpoints : The 3 best legendary gems are Baned of the trapped, Taeguk and Pain enhancer, For damage I can't imagine any other combination being stronger damage wise, although a very high rank Esoteric Alteration could be a swap for the bane of the trapped gem if you want to become even more tanky. Life and vitality rolls are pretty good as our healing from the whirlwind rune is based on life %, and we have room for a life gem in the helmet since we don't need CDR at all, making us able to get a pretty high amount of life. Physical damage % will give you more damage than strength, but strength is also giving you a lot of toughness in the form of armour. Take physical damage % on bracers, and possibly on the amulet ( Physical - crit chance - crit damage - socket ), although physical or strength being better on the neck is debatable, exspecially if the necklace is ancient. The best bracer is either one of the bracers that roll attack speed, or reaper's wraps to keep up max fury easier. The best amulet is either a hellfire maulet or an immunity amulet, no other amulets really have useful legendary effects for the build. One ring has to be the ring of royal grandeur and I definitely recommend unity for the second ring, although stone of jordan or convention of elements is a decent choice if you prefer some more damage, or if you're running in a party. You need Immortal king Weapon and Belt, and you need The wastes set Shoulders.īetween gloves/helm/chest/legs/boots, you need 1 IK piece and 4 waste pieces. The items for this build are relatively set in stone, except for 1 ring, amulet, and bracers. WARNING : this version is ment for high greater rifts, this build is not as efficient at easy content like torment 6, for an extremely efficient T6 whirlwind spec, check out
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